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Archive for the ‘NPC’ Category

As the title says, let’s get into it, shall we? Today we’ll have one item, location and NPC for you to use, modify and integrate as you see fit. In the future we’ll have more of these, as well as power and PCs for your pleasure!

 

Item – Dragonbone scimitar

Carved from a single piece of bone, this curved blade is both durable and sharp. Though thicker than most metal swords of the same design, flesh and armour seem to peel away willingly touch of this weapon. It wouldn’t win any contests for the most graceful looking armament, but it’s jagged lines and simple, cloth-bound hilt do invoke a less refined word: pain.

The Dragonbone Scimitar is a good weapon for a barbarian-type PC, or even a dedicated dragon hunter, cut from the body of their first kill, perhaps? It could merely use the stats for a regular scimitar, or perhaps grants extra damage based on the dragon it came from? It could be devastating in this way if two are wielded simultaneously, each from a different beast. (Further keywords: slice, tear, sever, slash, peel, skin, flay)

 

Location – Cellar

The cellar smells of dank earth and stale wine. Thin strips of candlelight from the room above strike through slits in the wooden ceiling, and by the modest light they provide you can make out the form of large casks, stacked awkwardly on top of each against the opposite wall. The air is still and cool on the skin.

This small cellar is a good place for the PC’s to wake up after being knocked unconscious, or actively explore, looking for the secret entrance to some underground hideout. It might be a good ‘clean out the infestation’ kind of quest for relatively inexperienced players, which could lead to exploring a larger cavern. Remember to play upon the dim light, giving players without their own light sources or the appropriate senses a -2 to attack rolls.

Optional extras:

– There is a slow, droning creak as the something heavy steps on a loose board upstairs.  (Further keywords: muffled, groaning, footsteps, voices)

– There is a faint, hurried sound, like hundreds of fingers being tapped against a tabletop at once. They stop suddenly and then there, in the darkness, shining with a luminosity all of their own, are seven, red, orb-like eyes. (Further keywords: darting, streaking, biting, stingng, striking)

– As your eyes adjust to the darkness, you become aware of another smell – this one is unmistakable. It’s the grim miasma of rotting flesh; the sour stench of the dead. (Further keywords: gaunt, sodden, soiled, tattered)

 

NPC – Hognin Closecage, halfling hunter

The halfling is short, even for one of his kind, but he manages to seem as if he is looking down on everyone just the same. A permanent smirk rests below his nose, running the gamut between merely unnerving and malicious. His voice is shrill, but steady, and his eyes never wander – they rest fixed and unblinking on whatever he has set his sights on.

Hognin could be a minor annoyance to the PC’s, competing with them for loot, or even a major villain, hunting them for sport or pay. He could be many classes, with a rogue or ranger being the most obvious, but a wizard or sorceror are equally viable – even a properly flavoured avenger could work wonderfully. Forming an attachment to a particular PC (either as a former mentor, rival or interested suitor, perhaps?) could make for some great RP. He could be employed when a player is away for example, having spirited that PC off in the night (if possible), and then making the rest of the PC’s track him down for a quick, one session encounter. (Further keywords: smarmy, narrowed, direct, predatory)

Any base he employs could be full of caged animals, which may be used against the PC’s or Hognin himself. Furthermore, traps, traps and more traps! Lackys? Sure! He could employ other hunters or even members of the more savage races, with whom he may have a history with. Perhaps Hognin runs a circus, giving you a full carnival of minions, firebreathers, clowns and acrobats to pit your PCs against?

Well, that’s it for today. Hopefully there’s something there you can use, or its helped spawn other ideas you can use in your own campaigns. If you have anything in particular you’d like to discuss, feel free to let me know. In the meantime, happy role-ing!

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